mountandblade

The player is essentially you in every setting of the Mount&Blade series.

Overview

Classic/Warband

In early versions of classic Mount&Blade, the player - along with tournament fighters Xerina, Dranton, and Kradus - was always from the city-state of Zendar. In later versions and in Warband, however, the player is always a foreigner recently arrived in Calradia by land or sea, with Zendar no longer seen in-game after having been sacked and razed by Sea Raiders.

With Fire & Sword

The player is always an outsider who escapes an ambush along with Jaques de Clermont and his companions, afterwards being free to wander Eastern Europe.

Viking Conquest

In Sandbox Mode, the player may be native to a region associated with their chosen culture and may wander the Northlands as soon as possible.

In Storyline Mode, the player and their mother - regardless of origin - always start aboard the merchant ship Woden Ric, which is attacked soon afterwards by Sven Bull-Neck and his Danish Vikings. After surviving the raid, the player may be explore the Northlands after a certain point in the storyline.

Background

Classic/Warband

When you create your character, you must answer a number of questions about their early life - these will affect their starting attributes, skills, and proficiencies but have no long-term effect on the game - and finally decide on their name and appearance. The only pre-defined aspect of your character's life is the fact they came from another land. After your character arrives in Calradia, you gain direct control over them and you have a huge number of options about what to do next - select a starting faction and off you go to leave your mark on the world.

With Fire & Sword

There is no background choice for your character - only difficulty level and its associated starting equipment, attributes, skills, proficiencies, and appearance.

Viking Conquest

You must choose your character's background, attributes, skills, proficiencies, and appearance.

Appearance

The first thing you must decide about your character is their appearance - many facial features can be adjusted to each individual player's liking, such as hair, eyes, nose, cheek/jaw bones, etc., as well as skin tone and age.

Considerations for the Player

Your character is the party leader de facto, which makes skills labeled as "leader" - Inventory Management, Prisoner Management, Leadership - useless to their companions - unlike "personal" (character-only) and "party" (group-wide) skills - and therefore only useful to them. An example of this can be seen in Looting - a party skill no companions start with - as well as Inventory Management - a leader skill Katrin starts with 7 points in but, not being your character, her inventory size remains unchanged.

Starting Stats

Classic/Warband

You begin your character's creation with the following stats before you make any choices about their background.

Attributes Skills Proficiencies Other
Base Strength
Agility
Intelligence
Charisma
5
5
4
5
Riding
Leadership
1
1
One Handed
Two Handed
Polearms
Archery
Crossbows
Throwing
23
15
20
15
15
19
(extra if Male) Strength
Charisma
+1
+1
(extra if Female) Agility
Intelligence
+1
+1

With Fire & Sword

You begin your character's creation with all stats pre-defined but with a number of points to allocate: 4 for attributes, 8 for skills, and 10 for proficiencies.

Attributes Skills Proficiencies Other
Base Strength
Agility
Intelligence
Charisma
7
7
7
7
Power Strike
Grenade Throwing
Power Draw
Weapon Master
Athletics
Riding
Tracking
Spotting
Prisoner Management
Leadership
1
1
1
2
1
2
1
1
1
3
One Handed
Two Handed
Polearms
Archery
Firearms
Throwing
52
52
52
52
52
52
(only if Easy) Saber
Matchlock Carbine
Bullets
1000 thalers
(only if Normal) Saber
Pistol
Bullets
500 thalers
(only if Hard) Carpenter Axe
Handmade Firearm
Bullets
100 thalers

Viking Conquest

You begin your character's creation with the following stats before you make any choices about their background.

Attributes Skills Proficiencies Other
Base Strength
Agility
Intelligence
Charisma
4
4
4
5
Ironflesh
Power Strike
Power Throw
Weapon Maintenance
Weapon Master
Athletics
Inventory Management
First Aid
Persuasion
Leadership
Trade
5
2
4
1
2
5
1
1
1
1
1
One Handed
Two Handed
Polearms
Archery
Crossbows
Throwing
Slings
91
72
91
72
72
72
91
(extra if Storyline) Sea-King +1