mountandblade
Object stats

Goods are a type of item that can be purchased at villages and towns, or found as loot from caravansbandit camps and raiding villages. Goods serve several roles in Mount&Blade, including tradefood and production.

General

Goods cannot be directly used, although food is consumed automatically, but you can buy them and sell them at other towns or villages for a profit, or if you own a Productive Enterprise, you can give your master craftsman raw materials instead of having him buy them from the market (although he will usually be able to get them for a good price). Likewise, you can tell your master craftsman to hold onto the goods the enterprise produces so that you can trade them yourself for higher profit.

Weight

All goods have a weight and are typically quite heavy, which can slow down your Party Speed. It is worth taking along some extra horses to serve as pack mules to maintain your overland speed if you want to trade and still hunt down bandits, or outrun them, during your trips between towns.

Prices

The prices of goods are highly variable, and based upon an abstract model of Supply and Demand, which is covered in the trade page. All goods have a True Price, this is the game-assigned value of each good. This is rarely ever what the actual price of the goods will be, buy/sale price is modified based upon the local abundance or scarcity of that product. You can purchase goods where they are abundant and cheap, and sell where they are scarce and valuable to earn a profit. If you wish to engage in trade, only purchase goods when they are notably less than the True Value listed unless you are sure that there is a town where the scarcity of the good will drive up the value even further.

Type of Goods

Many goods are not used directly by towns or villages, and are used only as a raw material for the creation of another type of good. Finished products, meanwhile, consume those raw materials in their creation, and part of trade is based around moving supplies of raw materials to the places where they are turned into finished products. Most food items are already a "finished product" as soon as they are created. Grain is unique it can be made into two finished products, and velvet is unique in that it requires two different raw materials. The player can also own a Productive Enterprise which allows the player to convert a small amount of those raw materials into finished products in their cities, as well.

Food

For more info on food, see Food.

While all food can be eaten, some, like grain, can be used as raw ingredients to make other items by craftsmen at a Productive Enterprise.

Household Goods

Household goods include foodoilspiceale and wine. You should maintain a supply of these goods in your court if you own a fief, so they can be used in Feasts to raise relations to other lords.

Trade Goods

Some goods have no use except in trade, and are just Trade Goods.

Goods Table

The following is a list of household and trade goods, for a complete list of foods, see the food page. For more specific information, see individual good pages.

Name Base Values
M&B M&BWB WF&S M&BWVC Type Weight Made from:
Ale 84 120 - 280 House 30 Grain
Date Fruit - 120 120 - Trade 40 -
Dyes - 200 200 - Trade 10 -
Flax Bundle - 150 150 280 Trade 40 -
Furs 391 391 391 391 Trade 40 -
Hemp - - 125 - Trade 40 -
Hides - 120 120 320 Trade 40 -
Iron 264 264 264 304 Trade 60 -
Leatherwork - 220 220 - Trade 40 Hides
Linen 250 250 250 365 Trade 40 Flax Bundle
Oil 484 450 450 - House 50 Olives
Pottery 126 100 100 - Trade 50 -
Powder - - 400 - Trade 40 -
Raw Silk - 600 600 - Trade 30 -
Salt 255 255 255 305 House 50 -
Shag - - 400 - Trade 40 -
Spice 880 880 880 - House 40 -
Tools 410 410 410 410 Trade 50 Iron
Velvet 1025 1025 1025 - Trade 40 Dyes, Raw Silk
Vodka - - 350 - Trade 40 -
Wine 220 220 220 780 House 30 Grapes
Wool 130 130 130 230 Trade 40 -
Wool Cloth - 250 250 250 Trade 40 Wool

Notes

Goods
Foods BarleyBeefBeerBreadBoar MeatButterCabbagesCheeseChicken
Dried MeatFlourFruitGrainGrapesHoneyOlivesPorkSausages
Smoked FishVegetables
Trade AleAmberDate FruitDyesFlax BundleFursHempHidesIron
JewelleryLeatherworkLinenMeadOilPotteryPowderRaw SilkSalt
ShagSilverSoapstoneSpiceStoneTarTimberToolsVelvetVodka
Walrus IvoryWineWoolWool Cloth